Roadmap
Each stage groups the features planned for it. Follow the progress of each feature on its card.
Closed beta
27 items
27 items
Prepare and validate the first journey in Rifure: explore, catch Pokémon, and develop your team. Once every stage is completed, a new date for the tests will be announced.
Level, Rank, and titles
Distinguish Level, Rank, and titles, with clearer progression and Pokémon-use limits.
Launcher and game access
Improve installation, updates, and version identification to make joining tests easier.
Your first journey in Rifure
Review how the opening adventure in Rifure teaches combat, capture, and exploration, and give the first expeditions a purpose.
Minimap and expanded map
Review the minimap, expanded map, and markers to make exploration easier to navigate.
Internal testing and preparation
Test features, review balance, and prepare for closed beta.
Battle conditions
Review battle-condition effects, duration, and recovery so their consequences are clearer.
Quest Log
Reorganize quests, objectives, and tracking to help you return to your adventure.
Pokédex
Rebuild the Pokédex as a field book with species knowledge, annotations, and personal records.
EV gains and progression
Make battle-earned EV progress and its contribution to stats visible.
Trainer profile
Create a trainer identity card with showcased Pokémon and control over inspection.

Chat and channels
Reorganize channels and messages so conversations and game information are easier to follow.
Moves, Abilities, and PP
Review move effects, Abilities, and PP use to make combat choices clearer.
Pokémon summary
Reorganize stats, Ability, held item, and moves to examine and prepare each Pokémon.

Storage Box
Make stored Pokémon easier to browse and use when organizing your team.
Pokémon capture
Choose a Ball, prepare the encounter, and follow the same target between capture attempts.
Choosing your first Pokémon
Compare starter stats, Ability, and moves before confirming your companion.

NPC conversations and trading
Follow NPC speech and choices in a dedicated reading panel and access their services clearly.

Hunt Analyzer
Track hunt experience, combat, loot, and supplies, with estimated balance and session controls.

World interaction
Identify nearby conversations, usable objects, and items through the cursor and an interaction command.

Autoloot
Enable automatic collection of your drops, choose which items to leave behind, and see what reached your backpack.
Backpack, Pokebag, and Action Bar
Bring inventory, team management, and quick access together in refreshed everyday interfaces.

Settings, hotkeys, and controller
Organize settings, hotkeys, and controller commands to adapt how you play.
Sockets and jewels
View jewel sockets, connections, and effects when preparing equipment.
Unique moves
Distinguish moves through range, area, and behavior to give combat its own identity.
Battle NPCs
Face game-controlled trainers in battles with their own teams and rules.
Rifure, Rota, and surrounding areas
Refresh Rifure, Rota, and their surroundings as the setting for the opening adventure.

Party Center
View members, manage the party, and follow the group during the adventure.

Open beta
13 items
13 items
A proposal to broaden access, review activities, and expand the world with more players.
Player trading
Make offers and confirmations clearer when players trade items and Pokémon.
Contacts and VIP list
Review the contact list to follow familiar trainers and make meeting again easier.
Trainer appearance
Rework trainer appearance selection and explore combinations of pieces and colors.
Housing
Rework finding and renting houses, with clearer auctions, payments, and access.
Dungeons
Review dungeon access, objectives, and challenges to broaden adventure activities.
Side quests
Review optional quests and their presentation to give you more reasons to explore.
Fishing
Review fishing preparation, controls, and feedback as an exploration activity.
Farming
Review planting, tending, and harvesting, with clearer information throughout cultivation.
Crafting
Organize recipes, materials, and requirements to make item crafting easier to understand.
Held items
Clarify the effects, use conditions, and maintenance of Pokémon held items.
Cerulean and surrounding areas
Refresh Cerulean and its surroundings as the adventure expands.
Internal testing and preparation
Test features, review balance, and prepare for open beta.
Guilds
Manage members, invitations, roles, and the guild message in a dedicated window, with community names visible in the world.
Toward launch
10 items
10 items
Proposed systems and regions for the next stages toward launch.
PvP
Review the rules, clarity, and balance of player battles before launch.
Raids
Define raids as their own activity, with objectives and behavior distinct from dungeons.
EV training
Plan training sessions with partners to develop Pokémon EVs.
Market
Make Market offers and your own ongoing trades easier to browse and follow.
Bulbashop
Reorganize the game shop so products and purchases are easier to understand.
Achievements
Reorganize achievements to show requirements, progress, and what each accomplishment represents.
Recurring activities
Review recurring activities to offer optional goals between expeditions.
Calendar
Make the in-game date and time easier to read in the game calendar.
Pewter and surrounding areas
Refresh Pewter and its surroundings as later regions are prepared.
Internal testing and preparation
Test features, review balance, and prepare for launch.
