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Hunt Analyzer

Track hunt experience, combat, loot, and supplies, with estimated balance and session controls.

Closed beta

Completed

  • Strategic real-time combat
  • Player-driven economy

Hunt Analyzer window showing session experience, items, Pokémon, and combat

Planning reference image; subject to change.

The Hunt Analyzer helps you understand a hunt’s results and prepare for the next one: stay in the area, change Pokémon, or adjust supplies. It brings together experience received, wild Pokémon defeated, collected loot, consumed resources, and session combat data. A compact view follows the adventure; the full window lets you examine results.

A session starts with eligible hunting activity; opening the window or using a supply by itself does not start a hunt. Items enter the report when collected, and supplies when consumed, including a Ball used in a failed attempt. Experience and combat data distinguish your Pokémon individually.

You can pause, resume, and finish the session. During a manual pause, gameplay continues, but new actions stay outside that record until you resume. Hourly rates use active hunting time, and short-sample warnings help you interpret results that are still unstable.

Balance compares collected loot with consumed supplies, using the game’s reference values. It is an estimate: the prices you obtain through trades or the Market may differ. Items without a reference remain identified and are excluded from the calculation.

After finishing, you can review and export the session result before discarding it. This stage follows the session and lets you keep a local report copy; permanent hunt history remains a future extension.