PUO art, a sage tells stories around a campfire, in a town square at dusk, to trainers and their Pokémon

A Pokémon fan game, made by fans

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Art: Tuenio Henrique Arts

A world where we can live stories, form bonds, and discover something about ourselves.

PUO combines real-time Pokémon combat with an original world and progression. In battle, you switch control between the trainer and the active Pokémon, and moves, positioning, and timing become your skill.

The five pillars

What guides the design of PUO

PUO screenshot: a trainer explores an area of rocks and grass with a hidden chest

1Narrative exploration

Explore a world that rewards curiosity

Story, geography, and discovery reinforce one another: every new path can reveal a piece of the world and its history.

PUO screenshot: a trainer and their Sentret battle a wild Caterpie

2Strategic real-time combat

Fight in real time, in command of the trainer or the Pokémon

Positioning, timing, moves, and the choice to control the trainer or the Pokémon make battle a matter of skill.

PUO screenshot: the Crafting window, with recipes and materials

3Player-driven economy

An economy made by players

Crafting, breeding, gathering, and trade make players depend on one another, without paid power becoming the dominant strategy.

PUO screenshot: the Party Center window, with party settings and the members with their Pokémon

4Strong social bonds

The community is part of the journey

Parties, guilds, cooperative and global quests, reputation, and minigames make the community part of progression.

PUO screenshot: the Trainer window, with the profile, Rank, title, and a showcase of favorite Pokémon

5Collection and expression

Collect and show who you are

Pokémon, shinies, looks, and the customization of your trainer and house support your identity over time.

Game systems

Note: the videos below are old, recorded more than 5 years ago, and do not reflect the current state of the game.

Closed beta

Completed

Battle

With one command, bound to a key you choose (F5 by default), the camera moves to your Pokémon, and you move, aim, and use its moves as if you were playing it.

Closed beta

Completed

Capture

The lower a wild Pokémon's health, the better your chance to catch it, and conditions such as sleep and freeze help. Once it faints, it can no longer be caught.

Open beta

Planned

Crafting

Materials from wild Pokémon and quest rewards become items at crafting tables, following recipes called blueprints.

Open beta

Planned

Farming

Plant berries, wheat, sugarcane, and more in the community gardens. Without water and care, the plants die.

PUO screenshot: trainers in a party on the beach, with the party window open

Closed beta

Completed

Party

Form a party to hunt and battle together, with an experience bonus for those who fight side by side.

Frequently asked questions

Is PUO an official game?

No. Pokémon Universe Online is a fan project, not affiliated with Nintendo, Game Freak, or The Pokémon Company.

What sets PUO apart?

Real-time combat: you switch control between the trainer and the active Pokémon, and moves, positioning, and timing become your skill.

When can I play?

We are preparing a first experience in Rifure for closed beta. Planning then moves on to open beta and launch. Each beta will open with its end date already set and will last only a few days. There are no public dates yet: follow the stages and feature progress on the roadmap.

A completed feature means its development scope is finished. Access to tests and availability to play will be announced on the site and Discord.

Is PUO pay to win?

We do not want paid power to be the dominant strategy. That is one of the principles of PUO’s design.

Does PUO follow the story of the official games?

No. PUO has an original story, and this is not the Kanto players know.

I create content. Can I promote PUO?

Of course! Talk to the team on Discord.

Talk with us

Discord is where the community talks with the team. It is our only contact channel.

  • Separate channels for Portuguese and English
  • Behind-the-scenes updates and conversations about the next stages
  • Follow announcements about access to tests
Join the Discord